update #4 recaping a bit more

So having no prior knowledge on how to design a racing track i asked our resident racing fanatic on what made a racing track good, i got a very broad answer which didn’t really help me.

So i started reachercing a bit in the hopes that i could find a tutorial or something. And while i did find some usefull information they all boiled down to the same broad answer i got in the begining “make a track with a mix of difficult and fun curves and long straights”.

This just kind off tells me what existis in some trck and not what the particular track challenges the player to do. but after contiuing looking at tracks and profesionals describing them it seemed like the way to go. The driver wants a track with a lot diffrent challenges not just one.

I decided to find an already existing track and use that as a template for our track and then just kind off make my own thing off it. ading more challenges for the driver but still trying to make the track flow.

i might have made it a bit too long but that just adds to the challenge.

 

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